Monthly Archives: July 2013

BioShock DLC developer praises Rod Fergusson’s impact on Infinite

BioShock DLC developer praises Rod Fergusson’s impact on Infinite

Forrest Dowling, project lead on the newly released Clash in the Clouds DLC for BioShock Infinite, has shed some light on how Rod Fergusson helped Irrational Games finally finish and ship its ambitious story-driven first-person shooter earlier this year.

Fergusson joined Irrational in August last year and promptly left once Infinite shipped. Development was widely thought to be struggling when he joined, and the fact his brief spell at the company saw it advance to market fast, achieving incredible critical acclaim and huge sales in the process, has done wonders for his reputation as a sort of Horse Whisperer for troubled video videogames.

“I think his role, the role of a producer, is very much about determining where you’re going to spend your very limited resources,” Dowling told me this week at the launch event for the Clash in the Clouds DLC.

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God of War, Retro City Rampage discounted in latest PlayStation sale

God of War, Retro City Rampage discounted in latest PlayStation sale

Sony has announced another huge sale of PlayStation 3 content – and currently with some VITA and PSP discounts thrown into the mix.

You can download the remastered versions of God of War 1 and 2 in a bundle for £15.99, Sly Cooper: Theives in Time for £10.99, or Rayman Oranges for £7.99.

Cartoon racer Joe Danger is £3.99, while arty physics platformer Trine 2 is £4.49.

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Bungie discusses what Destiny will do better than Borderlands

Bungie discusses what Destiny will do better than Borderlands

Design director says upcoming open-world shooter has taken inspiration from Far Cry and Borderlands and gone steps further.

 

Bungie Studios has opened up about what Destiny will do better than other open-world franchises Far Cry and Borderlands. Speaking with Edge, design director Joe Staten said videogamers will find “familiar” elements in Destiny, but that the videogame will advance these systems and features to new levels.

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world videogame,” Staten said. “I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome videogame like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a videogame where I have such a awesome attachment to my gun as I do in Borderlands.”

Staten explained that Destiny‘s social features, like when players come across groups of other people in the in-videogame world, is unparalleled in online shooters today.

“When we look at a videogame like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on,” Staten said. “You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don…t do that just once or twice in the videogame, we do that all the time, everywhere.”

“You see other people on the horizon, hear gunfire over a hill, and see space magic flying behind some trees, and you kcurrently… there are other people out here, that [changes everything],” Staten added. “Borderlands right currently is: ‘I’m going to walk into that space and we…re going to clear them out and keep going.’ And frankly that’s not just Borderlands, that…s any co-op shooter.”

Destiny launches in 2014 for XBox 360, XBox One, PlayStation 3, and PlayStation 4. For more, check out GameSpot’s previous coverage.

Read and Post Comments | Get the full article at GameSpot


Bungie discusses what Destiny will do better than Borderlands” was posted by Eddie Makuch on Wed, 31 Jul 2013 07:35:32 -0700

Is a Red Dead Redemption Sequel Coming?

Is a Red Dead Redemption Sequel Coming?

Take-Two has listed Red Dead Redemption among franchises it considers “permanent”, heavily implying a sequel to the videogame will one day materialise.

Speaking at last night’s investor call (via Videovideogamer), CEO Strauss Zelnick explained that the company didn’t see any of its franchises as one-shots, and that new instalments of a high quality were always encouraged.

“Our goal is to try to create permanent franchises,” he said. “That’s the unique goal in the industry.

“Our competitors do not see it that way. Our competitors’ view is that our franchise will have a certain life, and at the end of that life, you move onto the next thing, so you better make hay while the sun shines. Our view is to the contrary. The best franchises are permanent franchises.

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Euro PlayStation Store discounts all things Need for Speed

Need-for-speed-most-wanted-ultimate-speed-pack-1_1280

European PlayStation Store shoppers will be able to pick up a number of recent Need for Speed titles and their respective downloadable expansions at a discount this week, according to a post on PlayStation Blog.

Three videogames in total have had their prices slashed starting today; the discounts will be available for the next week. Criterion’s Need for Speed: Most Wanted — which was added to European PS Plus subscribers’ Instant Game Collections today — is down to €39.99 (£29.99/AU$49.95), a discount from its standard €69.99 (£59.99/AU$99.95) price tag. Both Need for Speed: The Run and Need for Speed: Hot Pursuit are available for €9.99 (£7.99/AU$12.95), a 50 percent discount from their standard prices. PS Plus members can…

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Batman: Arkham Origins Multiplayer Video

Batman: Arkham Origins Multiplayer Video
It’s Batman and Robin against the Joker and Bane gangs in Arkham Origin’s 2 vs. 3 vs. 3 multiplayer mode.

Batman: Arkham Origins Gets Multiplayer Mode

Batman: Arkham Origins Gets Multiplayer Mode

Criminals are a superstitious, cowardly lot. Until they find some friends, that is.

Warner Bros. Interactive Entertainment has revealed a new wrinkle to Batman: Arkham Origins, its prequel to Arkham Asylum and Arkham City, with the announcement of a 2 vs. 3 vs. 3 online multiplayer mode developed by Splash Damage (Brink, Enemy Territory: Quake Wars). Invisible Predator Online will pit Batman and Robin against two player-controlled teams of gun-toting henchmen, each consisting of three players, led by the competing Bat-villains Joker and Bane.

These aren’t just any ordinary henchmen, though – Joker and Bane have enlisted their Gang Elite to take down the Dynamic Duo, outfitting them with special gadgets like Enhanced Vision, which works like Batman’s Detective Vision to see other players through walls and objects but with limited battery power, and deadly themed weapons like the Joker gang’s “Surprise, You’re Dead!” proximity mine gift box or the Bane crew’s ultrasonic pulse that can zap enemies even through walls.

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How Splash Damage is bringing multiplayer to Batman: Arkham Origins

How Splash Damage is bringing multiplayer to Batman: Arkham Origins

Superman has enemies. Batman often has victims. Now the developers behind Batman: Arkham Origins want you to be one of those victims. Some of the time, anyway.

And it’s also some of the developers. While the main campaign’s being handled by Warner Bros. Games Montreal, whose bat experience to date comes from porting Arkham City to the Wii U, the new multiplayer component’s the work of UK-based Splash Damage. That’s the team who were last seen on PC and consoles delivering Brink, a complex multiplayer shooter that could degenerate, at times, into a bit of a well-intentioned muddle.

Arkham’s multiplayer is already looking complex and well-intentioned, at least. The idea is initially fairly simple: Origins Online will expand on the previous videogames’ Invisible Predator sequences – those bits that saw Batman knocking around in the rafters, stalking prey, and then swooping down to pick them off one by one. It’s Batman and Robin against rooms of well-armed player-controlled goons, in essence.

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PES 2014 preview: Why I’ll be making the switch back this year

PES 2014 preview: Why I’ll be making the switch back this year

Leafing through adverts and reviews of football videogames going back 10 or 20 years, it’s immediately noticeable how little has changed – superficially – in the way we describe them. The box blurb for FIFA 95, for example, boasts of its “fast videogameplay” and “pinpoint give-and-go passes”. Both phrases that will possibly feature in any discussion of its descendant in 2013. This rather charming 1997 IGN review of ISS 64, meanwhile, speaks glowingly of the title’s “responsiveness” while asserting that there’s “no lag time like in FIFA”. Sound familiar?

The significance of this is that, while the genre has moved forward – impossibly, unimaginably so when I think back to my sheer astonishment the first time I laid my eyes on FIFA 97 – we’re all still striving for the same things. Not a better representation of the sport we love, perhaps, but a better synthesis of all the things we’ve enjoyed from the dozens of iterations played over the years. Capturing this only gets harder as time goes on, and a ‘perfect videogame’, as we might imagine it, moves further and further away. It’s a Herculean task for developers, and you can’t help but feel a little sympathy for them having to step up to the plate, year after year, and take another swing

It’s about time someone threw a curveball.

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Pro Evolution Soccer 2014′s Fox in the Box

Pro Evolution Soccer 2014’s Fox in the Box

Pro Evolution Soccer 2014 marks something of a soft reboot for the long-running football series. With an impressive new engine in tow – Konami’s feted Fox Engine no less – and a strong localisation team currently installed at Konami’s European office, it’s clear that PES 2014 is doing its best to move the series forward, to innovate and impress audiences old and new. And while it’s still unclear about how some of its more ambitious features will actually work – we’ll come to those later – it’s definitely worth keeping an eye on during the pre-season.

Let’s start off by being quite superficial. PES 2014 looks fantastic, and is a significant improvement on previous instalments. The stadium I played in were highly-detailed, atmospheric, and the crowd didn’t feel like an afterthought – they display custom banners and signs, and will slowly filter to the car park if the home team takes a beating.

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