Sony Computer Entertainment America announced last night that it is launching Third Party Productions, a new group within its Third Party Relations team that will work with third party developers to bring their IP to Sony’ platforms.
In his announcement on the PlayStation Blog, the program’s director Gio Corsi said that the new group “will work closely with our publishing partners to bring their beloved IPs to some new places.
“This means you’ll see even more awesome videogames on PlayStation platforms, including new IPs, ports and localized products. In addition, our partners who are currently in production will have us as a resource to strengthen their development process, ensuring quality and consistency on all third party projects.”
Dragon Age: Inquisition Says Goodbye to Claustrophobia, Hello to Tactical Combat
BioWare wants players to be in full control in this role-playing sequel. Here’s how they’re planning to do it.
Qunari will be playable race in Dragon Age: Inquisition
BioWare reveals new playable race for upcoming role-playing videogame, says the title is “largest videogame we have ever made”; tactical mode returning for consoles and PC.
A new trailer for XCOM: Enemy Within shows the new resources available to fight the alien menace.
While the aliens invading Earth have developed newer, nastier units to overwhelm the human defenders, we puny humans have discovered a new alien source of power. This power allows soldiers to be augmented both biologically and technologically in order to meet the aliens as equal combatants.
Check out our full preview of Enemy Within, including an interview with senior producer Garth DeAngelis.
XCOM: Enemy Within hits Windows, Mac, PlayStation 3 and XBox 360 on Nov. 12 in North America, and Nov. 15 everywhere else. There are currently no plans to bring it to iOS.
Welcome to our Terraria Wiki which will help you through various aspects of the videogame including mods, crafting, recipes, items, enemies, environments and much more. We have more than 100 pages on the wiki covering all aspects of the videogame.
Terraria is an action-adventure / role-playing indie videogame, developed by independent videogame studio Re-Logic and released on PC via Steam, XBox Live and the Playstation Network. The videogame features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world. The videogame has sold more than 2 million copies on Steam. The main Terraria Wiki sections are listed out below:
Full Article – http://www.vgchartz.com/article/251051/terraria-wiki-mods-crafting-recipes-items-enemies-and-more/
“Resogun definitely would not be possible on this [current] generation of hardware,” says Housemarque lead programmer Harry Kruger. “The approach would need to have been a lot different and we’d have to have cut a lot of corners. Quite simply the result wouldn’t be the same. When you’re working on for multiple platforms, the weakest platform basically becomes the lead platform. Essentially this version would have been a port.”
It’s day one of Gamescom 2013 and Digital Foundry is attending Sony’s indie showcase, playing Housemarque’s PlayStation 4 debut and talking tech with the developer – and we’re hugely impressed with the videogame. Resogun ticks all the boxes in what we would want from a console exclusive – it’s feels awesome to play, it’s technologically groundbreaking, visually arresting and built from the ground up with the capabilities of the host hardware specifically in mind. Remember when Mark Cerny talked about GPU compute becoming more important a few years into the PlayStation 4 lifecycle? Resogun – a launch title – is already putting the Radeon graphics hardware through its paces with a range of effects that could only be done on a system built upon a surfeit of GPU power, a console like PlayStation 4.
Resogun works because it combines state-of-the-art tech and next-gen visuals with an extremely simple concept – the exact same core-videogamer-pleasing formula that made Super Stardust HD one of the best shooting videogames of the current generation. It’s a videogame that not only validates your next-gen console purchase with all the technological whizz-bangs you could ask for, but delivers the same style of videogameplay that made you fall in love video videogames in the first place.
VVVVVV Coming to PS VITA
Today, Sony revealed that indie hit VVVVVV will be coming to PlayStation VITA. It originally came to PC in 2010 (and 3DS a year later), and we liked it.
What’s VVVVVV all about? Publisher Nicalis’ Tyrone Rodriguez describes it as something like this: “you’re Captain Viridian (like the color) and you, your ship, and your crew are stranded in some crazy alternate dimension that, of course, is in the process of imploding. Of course it is. Your crew has been lost in this weird dimension and you’re the leader; it’s your job to go find them and couldbe save the dimension.”
Octodad: Dadliest Catch will feature PlayStation Move support on PlayStation 4, developer Young Horses announced during Sony’s PlayStation Indie Arcade event at PAX Prime. Players opting to use motion control when guiding the videogame’s octopus father will only need one Move game controller to do so. The videogame will still be playable with the Dual Shock 4 game controller, if waving your arm to control virtual tentacles isn’t your idea of fun.
Octodad: Dadliest Catch was announced for PlayStation 4 during Sony’s E3 press briefing in June. The first Octodad launched on PC in 2010.
Octodad: Dadliest Catch will include PS Move support on PlayStation 4 originally appeared on Joystiq on Sat, 31 Aug 2013 01:00:00 EST. Please see our terms for use of feeds.
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Dustforce, VVVVVV Confirmed For VITA
A couple new titles have been confirmed for Sony's handheld, and both offer unique, engaging videogameplay concepts. Perfect for on-the-go entertainment!
Capcom will publish Hitbox Team’s lauded 2D clean-em-up platformer Dustforce on PS3 and PS VITA. The videogame will benefit from cross-play functionality on PS VITA and PS3, Sony’s Adam Boyes mentioned during the PlayStation Indie Arcade event at PAX this evening, though no exact informations on how that will work have been offered.
The Sony side of the publishing agreement was revealed during the PlayStation Indie Arcade event tonight at PAX, though a Capcom-Unity post notes the videogame is also coming to XBox 360. Despite being widely praised and earning close to $700,000 for the developer, the videogame was ultimately a financial wash for Hitbox. Hopefully these new console ports will help tidy up Hitbox Team’s bottom line.
Dustforce cleaning up PS3, PS VITA and XBox 360 originally appeared on Joystiq on Sat, 31 Aug 2013 00:51:00 EST. Please see our terms for use of feeds.
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