Monthly Archives: October 2013

Capcom bounces back with stellar Monster Hunter 4 sales

Capcom bounces back with stellar Monster Hunter 4 sales

Amid the doom and gloom surrounding Capcom, a beacon of light: Monster Hunter 4.

The Japanese company reported financial earnings this morning for the six month period ending 30th September 2013, and they paint a positive picture.

Sales were up 16.9 per cent to 53 billion yen, with net income up 20 per cent to 4.95 billion yen.

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Games of the Generation: Dark Souls

Games of the Generation: Dark Souls

Over the course of last week and this one, we’re bringing you our pick of the videogames of the generation. Today it’s Dark Souls.

I haven’t played Dark Souls for over a year, and anyone who has played it extensively is going to find it infuriating to discover where I am: I’m at the end of Sen’s Fortress, just before the fight with the Iron Golem. I kcurrently! I haven’t even made it to Anor Londo yet and it’s right there! I’m not stuck. I just haven’t done it yet.

Perhaps that’s because I’m slightly intimidated by Dark Souls, even after the 25 hours it took me to reach that last bonfire before the rooftop. When I arrived at Sen’s Fortress, I felt strong and confident. I had survived Darkroot Garden and Midnight Butterfly, Blighttown and the Depths, Gaping Dragon and the Capra Demon. I had spent an entire day grinding for XP in the Undead Burg, listening to NPR Planet Money podcasts on my laptop. (I have no idea if the former was wise or not, but the latter is always recommended.)

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Brick film composer Nathan Johnson working on score for Infamous: Second Son

Composer Nathan Johnson, kcurrentlyn best for his work creating the score for neo-noir film Brick, is currently working on the music for upcoming title Infamous: Second Son, developer Sucker Punch Productions confirmed on Twitter.

Johnson will work alongside Far Cry 2 composer Marc Canham and Bryan “Brain’ Mantia, a professional drummer who has previously played alongside Primus and Guns N’ Roses,  on the score.

This will be the first video videogame Nathan Johnson has composed for. The upcoming PlayStation 4 exclusive launches February 2014.

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Deadly Premonition: The Director’s Cut is locked at 720p on PC

Deadly Premonition: The Director’s Cut is locked at 720p on PC

LATEST NEWS! 2: Deadly Premonition creator Hidetaka “Swery65” Suehiro has publicly apologised for the PC port of the videogame.

In a tweet the Japanese designer said he was “embarrassed” by the situation, which has seen videogamers complain about Deadly Premonition on PC’s locked 720p resolution.

“To all the fans of Deadly Premonition,” Swery said. “As usual, the Steam version evaluation seems to be polarizing. Sorry it is seems to give some unsatisfied. I’m embarrassed that problem give you big disappointment. Anyway, thank you. Please enjoy. I love you all!”

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Blockbuster Won’t Honour Next-Gen Pre-Orders

Blockbuster Won’t Honour Next-Gen Pre-Orders

Update: Blockbuster has confirmed that any PlayStation 4 and XBox One pre-orders made at stores will not be fulfilled.

Customers should go into their stores in order to receive a refund on any money that they put down towards the next-gen consoles.

We are once again very sorry to not be able to provide customers with XBox One or PlayStation 4 consoles, but we will refund all validated pre-orders.

— Blockbuster UK (@Blockbuster_UK) October 29, 2013

Original story follows.

Original Story: Film and video videogame retailer Blockbuster is to enter administration for a second time, according to its owner Gordon Brothers Europe.

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Assassin’s Creed 4’s world map mini-game requires Online Pass

Assassin’s Creed 4’s world map mini-videogame requires Online Pass

The world map mini-videogame in Assassin’s Creed 4: Black Flag’s single-player campaign is only playable if you have the videogame’s Online Pass.

Kenway’s Fleet is the latest version of the series’ usual resources management mini-videogame, which has been present in every videogame since Brotherhood. It’s the mode where you send off recruited assassins to do your bidding, weigh up the risk and collect a proportionate financial reward.

This time around you send off ships captured while exploring the seas, but the mechanics are otherwise similar to previous incarnations. There’s a new currency of gems which can help missions along, and you can aid risky trade routes by initiating battles and manually sending out fire barrels to sink foes.

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How Badly Do You Really Want Originality?

How Badly Do You Really Want Originality?
Everyone always says they want more innovation and originality in the video videogame industry. But we're seeing the same ol' same ol' for a reason.