For some developers, the start of a new generation offers an opportunity to wipe the slate clean and deliver experiences previously impossible on last-gen hardware, while for others, the power is finally there to make enhanced versions of their existing tech shine. Just like DICE’s Frostbite and Crytek’s CryEngine, Techland’s Chrome Engine struggled on last-gen systems, but there’s the sense that the technology has finally found its feet on PlayStation 4 and XBox One. Earlier this week, we established that the Polish developer has sorted out most of its performance issues, but with more videogame hours under our belt we can better discern how version six of the Chrome Engine operates on the new consoles, and factor in the PC version too.
In migrating to the next-generation consoles and PC hardware, Chrome Engine is currently in its sixth iteration, with a range of new features added to the mix since the release of its prior outings on the Dead Island titles. Most importantly, the team has switched to a physically based materials pipeline, allowing for a realistic depiction of how light interacts with materials, more closely simulating the real world. Dynamic weather is also included, with adjustments to the wetness (or gloss) properties of objects allowing for an expected level of shine as rain falls. In addition, light probes are pre-calculated and stored as spherical harmonics for each time of day and weather condition with the engine able to dynamically interpolate between them. The overall look is impressive, if not quite as striking as one might expect, but it’s clear that Techland has made huge strides in its transition to this next-gen version of its tech.
So let’s get down to basics. As we mentioned in our performance analysis, Dying Light operates at a rendering resolution of 1920×1080 on PlayStation 4 while XBox One is in the region of 1536×1080, with both seemingly using a variant of SMAA T2X anti-aliasing. That’s usually one of the best forms of post-process anti-aliasing available but in Dying Light, there are some noticeable ‘ghosting’ artefacts.
Does Bloodborne’s Difficulty Turn You Off?
It could end up being one of the best PlayStation 4 videogames in existence. But how many PlayStation 4 owners are passing on it simply because of the steep challenge?
Square Enix Game Bundles Satisfy Action And Stealth Cravings
Two Ultimate Triple packs are coming our way in late March: The first gives us three awesome action videogames; the second focuses on stealth goodness.
Apotheon Hits PlayStation 4 On February 3, Launch Trailer Revealed
This quirky, innovative title comes out next week and it's part of the Instant Game Collection for February. You've definitely got to give it a shot!
New Trailer Explains Bloodborne’s Tough Chalice Dungeons
Sony has released a fresh videogameplay trailer that shows off these optional dungeons. They're going to be hard, so you might want to invite some friends…
Opinion: Hype Isn’t Always a Bad Thing – Hype is Hope
Hype’s gotten a bad rap.
True, things can definitely get out of control when frothy-mouthed marketers promise life-changing miracles to get all of us to take notice of a videogame nearing release. We all kcurrently the dangers of over-hype – and yes, we’re all a little guilty of sometimes getting a little too caught up in the excitement. To be perfectly clear, I don’t mean to defend flagrantly false or misleading advertising, and I certainly do not recommend that you pre-order videogames on blind faith. After all, if people don’t wait for reviews before buying videogames, I’m out of a job as IGN’s reviews editor. You should absolutely always wait until reviews are in and videogameplay footage is available before throwing money at a videogame, no matter what’s been said ahead of launch.
Hello there, fellow zombie hunters. Dying Light is upon us. Is the intense difficulty curve getting to you too? Here are some of the best techniques I’ve found to help get me through the night in the undead wasteland of Harran. Heck, couldbe even survive the whole next day, too. But let’s not get ahead of ourselves.
There’s a fair amount of skepticism in the air about how far The Order: 1886 is all about pretty world-building and cut-scenes, and how far it delivers on action and gunplay.
This Japanese trailer for Ready at Dawn’s PlayStation 4 exclusive features a bloody encounter between main protagonist Grayson and some Victorian bovver boys. On display are a very meaty shotgun, a rat-a-tat machine gun and some useful melee moves.
The Order: 1886 will be released on Feb. 20.
Life is Strange is, in fact, pretty strange. It’s an adventure videogame that lets you rewind time at any point to see the results of the decisions you didn’t make on your first pass, giving you the freedom to decide what course of action really works for you. It also allows you let people get hit in the head by footballs, over and over again, forever, until the end of time. Infinite footballs, infinite heads, all on a collision course with their unavoidable destinies.
Check out the Overview above to watch Justin and I play through a few puzzles in Life is Strange‘s first chapter, which launched today — check out our review if you want to hear more about Dontnod’s latest.
Following its Japanese debut last November, Sega has announced plans to publish Dengeki Bunko: Fighting Climax on the PlayStation 3 and VITA handheld in Western territories later this year.
As the title suggests, Dengeki Bunko: Fighting Climax is a dream match of sorts that pits characters from the Dengeki Bunko line of Japanese light novels against one another in fairly traditional (if visually spectacular) 2D combat. Because Sega’s publishing the videogame, Dengeki Bunko: Fighting Climax also features some notable characters from the company’s extensive history in videogames, including Selvaria Bles from Valkyria Chronicles and Virtua Fighter icon Akira.
No specific launch date has yet been nailed down for Dengeki Bunko: Fighting Climax, but Sega plans to release the videogame to both retail and the PlayStation Network at some point this Summer.
Continue reading 2D fighter Dengeki Bunko: Fighting Climax will reach the West
2D fighter Dengeki Bunko: Fighting Climax will reach the West originally appeared on Joystiq on Fri, 30 Jan 2015 15:30:00 EST. Please see our terms for use of feeds.
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