Monthly Archives: May 2015

Does The Witcher 3’s latest patch fix console performance?

CD Projekt Red’s latest patch 1.03 is a must if you haven’t already downloaded it, with The Witcher 3’s frame-rates tweaked for the better on both PlayStation 4 and XBox One over its day one state. Counting in at 500MB, a 30fps cap is crucially also added to XBox One with this update, at last evening out its frame-pacing to give smoother results. We’ve seen miraculous improvements to videogames like Borderlands: The Handsome Collection thanks to patches late in the day, but is this the one to fix The Witcher 3’s rockier stretches of performance?

A look at the patch’s changelog
shows a focus on various bug fixes, plus adjustments to minimise shadow pop-in. However, it’s fair to say the core visual setup on console isn’t much different. LODs are perceptibly the same as before, still borrowing from PC’s medium and high settings for foliage and shadows, while post-process effects are left as-is in quality. Resolutions are unchanged too; PlayStation 4 makes the most of a native 1920×1080 frame-buffer, while XBox One upscales from 1600×900 in most areas.

Performance is another matter though. On XBox One especially, we see the addition of a proper 30fps cap giving us a far more consistent rate of motion in play. Where before it ran unlocked between 30-40fps, causing stutters as frame-rates lurched up and down the graph, patch 1.03 forces all motion to a single rate of refresh. The end result is exactly as you’d expect; battles and fast gallops across The White Orchard benefit hugely by running at a straight 30fps – a smoother ride, only dropping frames as heavy transparencies enter the picture.

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Ben’s Week In Review: May 31

Ben’s Week In Review: May 31
I reserve the right to be annoyed at the online requirement for Need for Speed, VR at E3 will just bore me, and I play the hell out of The Witcher 3.

PS4 vs Xbox One vs Wii U Global Lifetime Sales � April 2015 Update – PS4 22.4M, Xbox One 12.5M, Wii U 9.6M

Welcome to the latest edition of the ‘PlayStation 4 vs XBox One vs Wii U Worldwide’ article. This series will be comparing monthly and lifetime sales of the 8th generation of home consoles – the PlayStation 4, XBox One, and Wii U.

Looking at the total sales of the PlayStation 4, XBox One, and Wii U in April 2015 shows how the PlayStation 4 has continued to grow its lead over the XBox One and Wii U.

The PlayStation 4 passed the 22 million mark this month. The PlayStation 4 has sold 22.39 million units lifetime, the XBox One 12.50 million units, and the Wii U 9.65 million units.

PlayStation 4 Total Sales: 22,389,944

XBox One Total Sales: 12,503,922

Wii U Total Sales: 9,646,187


The PlayStation 4 has outsold both the XBox One and Wii U every month since it launched in November 2013. The XBox One outsold the Wii U in April for the 10th straight month. The PlayStation 4 outsold the XBox One by 376,725 units for the month and the Wii U by 576,213 units. The XBox One outsold the Wii U by 199,488 units.

When you compare monthly sales to a year ago all three consoles are up. The PlayStation 4 is up 115,555 units, the XBox One is up 132,292 units, and the Wii U is up 25,347 units.

PlayStation 4 Monthly Sales: 716,133

XBox One Monthly Sales: 339,408

Wii U Monthly Sales: 139,920

The Wii U beat the PlayStation 4 and XBox One to the market by a year. The Wii U launched in November 2012, while the PlayStation 4 and XBox One launched in November 2013.


A life-long and avid videogamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let’s Plays and guides. You can contact the author at or on Twitter @TrunksWD.

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Hulk Battles Cap in Canceled Marvel Fighting Game

Hulk Battles Cap in Canceled Marvel Fighting Game

A lot of years ago, EA Chicago was working on a Marvel-centric fighting videogame that was ultimately canceled. Now, early footage of the title has surfaced online.

YouTube user PtoP Online has an extended look at videogameplay of the would-be fighter (via Kotaku), which features an intense fight between Hulk and Captain America. Give it a look below.

EA Chicago was working on the fighter for last-gen hardware, but in 2008, Marvel and Electronic Arts called the whole thing off, citing a change in “Electronic Arts portfolio strategy” as the primary reason for terminating the partnership.

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Amazon Listing For Next Skylanders Game Appears

Amazon Listing For Next Skylanders Game Appears

Listings have appeared on Amazon for Skylanders SuperChargers, the rumored next entry into the Skylanders series.

The listings jibe with earlier news that the upcoming Skylanders videogame will feature vehicles as part of the videogameplay. The starter pack entries list the videogame, Portal of Power, two Skylanders SuperChargers, Spitfire and Super Shot Stealth Elf, along with one Skylanders Vehicle called “Hot Steak.”

Entries for PS3, PlayStation 4, Wii, Wii U, and 3DS versions of a Skylanders SuperChargers starter pack are 

with XBox versions conspicuously absent.

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What Game Do You Absolutely Love the Idea of But Just Cannot Play? – GameSpot Q&A

What Game Do You Absolutely Love the Idea of But Just Cannot Play? – GameSpot Q&A

Welcome back to GameSpot Q&A a weekly section where we ask our staff and readers an interesting discussion question about video videogames. Look at this as a forum where you and others can discuss and compare your opinions of this beloved hobby of ours. Let us kcurrently what your answer is to this week’s question in the comments below!

This week’s question is:

What videogame do you absolutely love the idea of but just cannot play?

When you play video videogames, there are often moments when you encounter a videogame that sounds really interesting but just cannot play. Sometimes this can be for a variety of reasons. Perhaps you don’t like the mechanics of the videogame, or couldbe it just isn’t aesthetically pleasing. Either way, what videogame has made you feel this? Below is what our editors had to say.

Dark Souls | Alexa Ray Corriea

I have some real problems with the original Dark Souls. It’s not that I can’t do it, it’s just that it frustrates me entirely too easily. I didn’t get far and never finished. I find its successor, Bloodborne, far more accessible than its predecessors, and I think that’s mostly because the story makes me want to learn more and therefore pushes me to get better. I feel like if I die in Bloodborne, I die because it’s my fault, and I feel like those extra Blood Vial drops really make a big difference. I’m also a run-and-gun person, so shields are a thing I just never end up wanting to use. I couldn’t really get used to the shields in Souls; the riposte system in Bloodborne was much more my playstyle. But Dark Souls would make me rage quit, and though I love it, I can’t bring myself to finish it.

Dark Souls

MOBAs | Daniel Hindes

I wouldn’t say I love them, but I fully respect any big-time MOBA like Dota 2 or League of Legends. I feel like I’ve grown out of my own competitive multiplayer phase, and even then it was with more immediate things like first-person shooters, but I can still appreciate how the intricate skill-based matches in these videogames can create such a long-lasting community.

EVE Online | Kevin VanOrd

EVE Online. I love the political stories that develop around the videogame, and I want so badly to play a role in one of those stories. But I just don’t have the time and patience to devote to a videogame that requires both of those things in such awesome quantity. Experiencing the drama of war means enduring hours of mining and uneventful travel. The reward could be awesome, but the drudgery is too much for me to bear.

EVE Online

Pokemon | Matt Espineli

Pokemon. Unfortunately, I never grew up with the videogames so I don’t have the same kind of attachment that most people have with them. Regardless, I really love the look and overall concept of the series, but I just cannot get into any of the videogames without being absolutely bored to tears. I don’t kcurrently what it is. Considering my love for demon collecting in the Shin Megami Tensei series, it’s not like I don’t like the monster collecting aspect of it. For me, I just think it’s probably the bare bones story that makes it hard for me to stay.

Hagane: The Final Conflict | Peter Brown

I adore Hudson Soft’s Hagane on the Super Nintendo for its complexity, but the range of actions at your disposal is a double-edged sword that also makes the videogame incredibly difficult to master. Unfortunately, the level design and enemies aren’t designed for casual play. In addition to standard maneuvers, you can combine buttons to tumble across the screen in numerous ways, as well as to make use of multiple weapons. However, remembering what every button combination does and how the resulting action could serve you is far easier said than done. I’ve never made it past the second level.

Hagane: The Final Conflict

Minecraft | Chris Watters

I think Minecraft is fantastic. The creativity it engenders is wonderful, and the diverse range of people who play it are a shining example of the massive appeal of video videogames. The videogame itself, the things people create in it, and the content people create about the videogame all make me happy. But between my own lack of enthusiasm for crafting and building in videogames and the visual aesthetic that doesn’t exactly scream, “Come explore me!”, I’ve just never been able to get into Minecraft.

P.T. | Rob Crossley

P.T. is awfully frightening to the extent that, in some ways, it’s outright unentertaining. I’m drawn to it and fascinated by it, but it’s so stressful that I just can’t bring myself to play it anymore. I made a huge mistake trying it the first time, alone in my home, in the middle of the night. It genuinely messed with my imagination for weeks; I actually put a knife next to my bed for a few days (incredibly lame, yes, but true nevertheless).


Eve Online | Danny O’Dwyer

Is everyone on here going to answer EVE Online too? Yea, EVE Online. I mean, it’s a videogame that produces the most incredible stories of corruption, deceit and ruthless capitalism. Amazing stories I love reading about months after they’ve happened. It’s a one-of-a-kind videogame, the first true MMO universe that is malleable in ways that most online worlds could only dream of. But as much as I love it I have absolutely no desire to spend 50 plus hours a week to mine asteroids.

King of Fighters | Zorine Te

King of Fighters. The art-style is gorgeous and the lore is interesting but the execution required to play that videogame at a higher level is insane. Those frames, those frames. I can only watch the pros do it with a look of intense longing and wipe the drool off my keyboard.

King of Fighters XIII

FinalFantasy XIV | Justin Haywald

I love FinalFantasy XIV. Well, I love the idea of FinalFantasy XIV. It has Chocobos, and multiple character classes, and plenty of callbacks to my other favorite FinalFantasy videogames. But it’s also a videogame that demands a significant time investment, and time is a resource I seem to have less and less of as I get older. The world of Hydaelyn is, sadly, one I’ll have to admire from afar. At least until I quit working and just start playing videogames full time.

LittleBigPlanet | Eddie Makuch

The LittleBigPlanet videogames have such lovely visuals, imaginative videogameplay, and silly humor. I enjoy all these elements on paper, but I’ve never quite connected with them in LittleBigPlanet. I can’t put my finger on why that is exactly. Maybe Media Molecule’s new PlayStation 4 videogame will have something I’m more interested in.

Debut Wattam Gameplay Footage Released

Debut videogameplay footage for Wattam has surfaced, courtesy of All Games Beta. You can view the video and a couple of screenshots for the videogame below:

Wattam is the upcoming videogame from Katamari Damacy and Noby Noby Boy creator Keita Takahashi, and was announced for the PlayStation 4 late last year.

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Face-Off: Ultra Street Fighter 4 on PS4

In preparation for the upcoming Street Fighter 5, Capcom and Sony have seen fit to bring the latest, ‘ultra’ iteration of its predecessor onto PlayStation 4. It seems like a guaranteed win, with a high-quality PC port already available and well-suited for conversion onto the Sony console. Additionally, with the Evo 2015 tournament just around the corner, this was a golden opportunity to push players onto the PlayStation 4 platform in preparation for the new videogame. Instead, the whole endevour has come off the rails.

Spearheaded by SCEA’s Third Party Production group, the PlayStation 4 iteration marks the first time a Western team has worked on Street Fighter 4. SF5 is under development using Unreal Engine 4, but the existing videogame is built around custom tech produced in-house by original developer Dimps and Capcom in Japan. Rather than recruit the likes of proven conversionsmiths Bluepoint Games, or another high profile studio, this port was handed off to Other Ocean Interactive – a company with a rather poor reputation when it comes to its porting work. Unlike every other version to date, Capcom’s involvement seems to be somewhat limited, with the company having already issued a statement basically offloading complaints to SCEA.

Problems with the PlayStation 4 videogame are evident right off the bat; the videogame’s menu system has been reduced to a choppy, unresponsive mess that makes navigation a chore. It’s not just a matter of lowering the frame-rate – every frame is displayed at half-rate resulting in a slower overall navigation experience. Graphics slowly lurch and stutter across the screen, feeling more like an unrefined webpage than a proper port of the original videogame. Stranger still, while all versions re-use the original 720p 2D art assets, the icons in this version are often scaled using a mix of what looks like bilinear filtering and point-sampling, leading to a particularly inconsistent layout at times.

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Video: Hands-on with Arkham Knight, Splatoon hype and cats – The Eurogamer Show

It’s the end of May already which, frankly, is terrifying. E3 lurks menacingly round the corner like a big, exciting criminal who wants to take our wallets and couldbe punch us in the face a bit. Only, in a good way.

Anyway, E3 could not be upon us yet, but there’s still loads to talk about in the meantime! Well, three things. This week Aoife gets hands on with Arkham Knight, Chris tries to make sense of Splatoon’s marketing campaign, and I try to delve into the mindset of the terrible cats I live with. Enjoy!

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