Monthly Archives: July 2015

2015 Year on Year Sales and Market Share Update to June 27

Here we see data representing the global sales through to consumers and change in sales performance of the six home consoles and four handhelds over comparable periods for 2012, 2013, 2014, and 2015. Also shown is the market share for each of the consoles over the same periods.

Year to Date Sales Comparison (Same Periods Covered)

Market Share – 7th Generation (Same Periods Covered)

Market Share – 8th Generation (Same Periods Covered)

2012 – (Week beginning January 8 to July 1)

2013 – (Week beginning January 6 to June 29)

2014 – (Week beginning January 5 to June 28)

2015 – (Week beginning January 4 to June 27)

Total Sales and Market Share for Each Year – 7th Generation

Total Sales and Market Share for Each Year – 8th Generation

“Year to date” sales for 2012, 2013, 2014, and 2015 sales are shown in series at the top of the table and then just below a comparison of 2015 versus 2014, and 2015 versus 2013 is displayed. This provides an easy-to-view summary of all the data.

Micro$oft

XBox 360 – Down Year-on-Year 634,168, Year to Date -60.2%

XBox One – Up Year-on-Year 460,654, Year to Date 28.6%

Sony

PlayStation 3 – Down Year-on-Year 928,515, Year to Date -53.5%

PlayStation VITA – Down Year-on-year 105,668, Year to Date -8.0%

PlayStation 4 – Up Year-on-year 330,857, Year to Date 7.3%

Nintendo

Nintendo Wii – Down Year-on-Year 233,394, Year to Date -81.7%

Nintendo 3DS – Up Year-on-Year 102,676, Year to Date 3.5%

Nintendo Wii U – Down Year-on-Year 81,699, Year to Date -7.3%

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A life-long and avid videogamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let’s Plays and guides. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article – http://www.vgchartz.com/article/260242/2015-year-on-year-sales-and-market-share-update-to-june-27/

Wasteland 2: Director�s Cut Heading to Consoles This October

Deep Silver and inXile Entertainment have announced that Wasteland 2: Director’s Cut (PlayStation 4 & XBox One) will be releasing in North America on October 13th and elsewhere on October 16th.

Key Features

  • The Director’s Cut: Overhauled graphics with fully redone character and level art, voice-over expanded with tens of thousands of lines, and new features make this the definitive version of Wasteland 2.
  • Turn-Based Tactical Combat: Tackle explosive and deadly squad-based combat encounters against the wasteland’s raiders, mutants, robots and more that will test the limits of your planning and tactics.
  • Your Squad Your Way: Don’t feel like finding the key for a door? Pick the lock, bash it down with your boot or just blow it open with a rocket launcher!
  • A Huge Reactive Story: With hundreds of choices and consequences at your disposal, with both short and long term reactivity to the players choices and 80-100 hours of videogameplay, no two players will have the same experience.
  • Huge & Customizable: Dozens of hours of videogameplay. Hundreds of characters. Thousands of available combinations for your Rangers’ appearance. More than 150 weapons. Dozens of skills!
  • Enhanced Classic RPG Game Play: Classic RPG videogame play ideas updated with modern design philosophies.

Those who already own the PC version of Wasteland 2 will be getting all of these new features as well, via a free update. 

Full Article – http://www.vgchartz.com/article/260254/wasteland-2-directors-cut-heading-to-consoles-this-october/

PlayStation UK Boss Fergal Gara Resigns

PlayStation UK Boss Fergal Gara Resigns

The Vice President and Managing Director of Sony Computer Entertainment UK has resigned.

Fergal Gara has reportedly left to “pursue a new professional venture,” according to MCV. SCCE’s GM of Nordics, East & South East Europe Warwick Light will be replacing Gara from August 10, with Gara sticking around until then to help with the transition.

“I have had a fantastic time leading the PlayStation business in the UK and Ireland over the past four years,” he said. “I am very grateful for having had this opportunity and I want to thank my team who have been amazing and, of course, Jim, for his support along with the wider PlayStation family who have helped make this period as successful as it has been.”

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IGN’s UK Daily Deals: Xbox Halo Bundle £252

IGN’s UK Daily Deals: XBox Halo Bundle £252

We hand-pick the very best gaming deals for you, every day, so you can get more of the things you want without crippling your bank balance. But don’t hang around, because these bargain prices won’t last forever…

XBox One with Halo Master Chief Collection Bundle for only £252 when you use code JULYPAYDAY at Rakuten SimplyGames. Ends MIDNIGHT!

Xbox master chief£25 Nintendo eShop card for only £20.84 on CDKeys.

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New Battlefield Confirmed For 2016 Release

New Battlefield Confirmed For 2016 Release

EA has confirmed a new entry in the Battlefield series will ship in 2016.

During a recent investor call, chief financial officer Blake Jorgensen was asked about key future titles for the company.

“What we’ve said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles,” he replied. “This year it’s Star Wars: Battlefront. Next year, it’s another Battlefield title.”

Star Wars: Battlefront is being developed by DICE, the team responsible for the core entries in the Battlefield series.

During the earnings call, Electronic Arts COO Peter Moore also revealed that Star Wars Battlefront is enjoying “extremely strong preorders,” but didn’t share any specific numbers.

Continuing, Moore said the title’s showing at Gamescom 2015 will be a “pivotal” moment and EA expects to “see a tremendous response” from it.

EA expects a strong sales performance from Battlefront, and has predicted it will sell 9-10 million units by March 31, 2016.

Battlefront launches on November 17 for XBox One, PlayStation 4, and PC. This is just a few weeks before J.J. Abrams’ Star Wars Episode VII: The Force Awkens hits theaters. EA has told fans not to worry about the videogame being delayed.

All Battlefront purchasers will receive a free expansion called The Battle of Jakku, which is based on the upcoming movie.

Iron Man mod swoops into Grand Theft Auto 5

Iron Man mod swoops into GTA 5

You will soon be able to play as Iron Man in GTA 5. Well, in the PC version, at least.

The Avenger-adding mod is the work of Brazilian coder JulioNB, who previously added the superhero into GTA4.

Iron Man flies, hovers, punches cars, fires missiles – mostly everything you’d expect the movie version to do. But no, you can’t snap back his helmet and stare into Robert Downey Jr.’s stubbled face.

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Capcom wants your "honest and frank" opinion about the Resident Evil 2 Remake

It seems Capcom has taken notice of the Resident Evil 2 fan remake.

Last week we reported on Resident Evil 2: Reborn, the long-awaited fan remake of Capcom’s survival horror classic.

Two new videogameplay clips, below, show off the work that has been done to polish up and rebuild the 17-year-old videogame.

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PS4 Doubles Xbox One Sales During First Quarter

PlayStation 4 Doubles XBox One Sales During First Quarter

Sony sold three million PlayStation 4 units during the financial quarter spanning April to June 2015, outperforming the 1.4 million XBox One and XBox 360 consoles sold during the same period.

The figures were provided in recent financial news issued by both companies.

citing to Sony’s report, the performance of the PlayStation 4 and software sales for the console contributed a “significant” increase overall for the Game & Network Services division.

PlayStation 4 sales were listed as 3 million for the quarter, which is an increase from the 2.7 it sold during the same period in the previous financial year. The performance of the PlayStation VITA was noticeably absent from the news.

Sony has said it expects to sell 16.5 million PlayStation 4 consoles during the financial year spanning April 2015 to March 2016. This is slightly higher then its previous forecast of 16 million.

Micro$oft, meanwhile, revealed XBox Platform revenue increased $86 million, which translates to a 10 percent growth. citing to the company, this was driven by “higher volumes of consoles sold, offset in part by lower prices of XBox Ones sold.”

Micro$oft said it moved 1.4 million consoles in the fourth quarter compared to the previous year’s 1.1 million. It did not clarify the exact contribution XBox One made to this figure, opting instead to combine sales of the console with its predecessor, the XBox 360.

Total XBox revenue showed a growth of 27 percent compared to the same period last year. This increase was attributed to console sales, XBox Live transactions, and first party videogame sales.

Looking at the performance of each company as a whole, Sony reported revenue was $14.8 billion, with an operating income of $794 million. This is a year-on-year increase of a 38 percent. Micro$oft‘s revenue, meanwhile, was $22.2 billion, down five percent year-over-year, which was in-part attributed to “an unfavourable foreign currency.”

XBox head Phil Spencer recently said he believesthe surge in popularity of both devices shows the console business is still viable.

“And we’ve sold a ton of XBox Ones globally, more than we’ve sold 360s [in the same period]. We’re both doing really well, and I think Nintendo has a plan for the future–I don’t kcurrently what the NX is, but it’s awesome just to see the business being done.”

Video: The Swindle, Invisible, Inc. and the Need for Greed

Plenty of videogames take advantage of players being a little too greedy, but I’ve been especially impressed by the way in which The Swindle and Invisible, Inc. manage it. Both of these videogames feature an ominous countdown, warning of a challenging final mission on the horizon, and it’s these countdowns that get inside your head.

In either videogame you can leave missions behind at any stage, with whatever loot you’ve grabbed so far, but I find myself rarely taking that sometimes obvious, sensible decision. Because I kcurrently that I’m working with a limited number of missions and because I kcurrently that I’m building towards a difficult finale, I want everything.

I’ll admit, this isn’t a particularly attractive trait to recognise in yourself, but I’m fascinated by the videogames that manage to exploit it. Join me below, as we explore why this works so well.

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