Monthly Archives: September 2015

PlayStation Vita Port of Broforce Has Been Cancelled

The PlayStation VITA port of Free Lives’ Broforce has been cancelled.

Broforce is an indie 2D action side-stroller that is inspired by various 80s action movies like Robocop, Terminator, and Rambo. The videogame released on Steam Early Access last year and was set to release on both the PlayStation 4 and PlayStation VITA in 2015/2016.  

While the VITA port has been canned, Free Lives has confirmed that the PlayStation 4 port is still alive and well, although no firm release date has been announced for this version.

Full Article – http://www.vgchartz.com/article/261213/playstation-vita-port-of-broforce-has-been-cancelled/

Mass Effect 4D Attraction Coming to Great America’s Amusement Park

Mass Effect 4D Attraction Coming to Great America’s Amusement Park

EA and California’s Great America have entered into a partnership that will bring what it is calling a “dynamic new attraction” based on the Mass Effect series to the amusement park.

Described as a “first-of-it’s-kind guest experience,” the attraction will bring “settings and characters” from the series to life.

Visitors will “climb aboard motion-based seating and wear 3D glasses, live performers will curate the journey and interact seamlessly with the “next gen 3D visual.” In addition to the motion seating, the ride will have “high-tech sound and other 4D effects.”

“Partnering with a world-wide gaming leader like EA will enable us to build an incredible user experience for our guests,” said Raul Rehnborg, California’s Great America vice president. “This combination of technology and creative video videogame content is sure to usher in a new wave of entertainment innovation in amusement parks.

“EA and BioWare are thrilled to partner with Great America and see one of our most iconic videogames turned into an exciting high-tech attraction,” added Patrick O’Brien, vice president of entertainment and licensing at EA.

“Having a partner who shares our commitment to thrilling our fans is extremely important to us and we look forward to building an attraction that will appeal to the Mass Effect fan-base and introduce it to many more.”

Mass Effect: Andromeda, the next entry in BioWare’s sci-fi RPG series, was revealed at E3 2015. It has been pitched as “very much a new adventure, taking place far away from and long after the events of the original trilogy.”

BioWare previously offered a few vague informations on the videogame: “You will play a human, male or female. You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako.

“And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.”

Mass Effect: Andromeda, is slated for a fall 2016 release on PC, PlayStation 4, and XBox One.

Now there’s a Mass Effect theme park ride

Nintendo‘s doing theme park rides. Ubisoft’s doing them. Now there’s going to be a Mass Effect theme park ride.

Developer BioWare said California’s Great America theme park will get a “dynamic 3D adventure” set in the Mass Effect universe in 2016 – the same year Mass Effect: Andromeda is expected to come out.

Here’s the official blurb:

Read more…

Nearly two years after release, Gran Turismo 6 is getting its course creator

Nearly two years after release, GTA 6 is getting its course creator

Back in December 2013, when I reviewed GTA 6, I started off by saying it wasn’t finished. Now, nearly two years later and with a tonne of people having abandoned their PS3s, Polyphony’s driving sim can finally lay claim to being complete. Today, the Course Maker that’s been promised since before the videogame’s launch is finally out.

Dedicated GTA website GTPlanet has the informations of the feature, which works via an app that can be downloaded on Apple or Android devices. It is, for what it’s worth, an advance on the random course generator that featured in GTA 5, with players having full control over the shape and layout of circuits, being able to define elevation as well as the positioning of kerbs and roadside items. Four different backdrops are available, including the Eifel region, Andalusia and Death Valley, which is an all-new addition to the series. You can design tracks on the app and then upload them to download and play on your PlayStation 3. If you remember where your PlayStation 3 is, that is.

Will we still get to see GTA announced for PlayStation 4 this year? I’m beginning to lose hope, and unless it’s a slimmed-down release, as we saw on the PlayStation 3 with GTA 5 Prologue, I doubt we’ll be playing it any time soon. Series creator Kazunori Yamauchi told me last year he didn’t think there’d be a Prologue this time around, but I’m not sure if to read too much into that – he’d previously told me that GTA 6’s sub-par audio would be patched post-release, something which never happened. Who kcurrentlys, though – couldbe that final GTA 6 patch is still in the works, and couldbe the 2013 PlayStation 3 videogame will one day move another step closer to completion.

Read more…

I Want Darksiders III So Bad, It Hurts

I Want Darksiders III So Bad, It Hurts
There are lots of awesome sequels in the works but one could feature another amazing blend of action, platforming, RPG, puzzle and adventure elements.

Uncharted 2’s Train Wreck Voted As Best Scene In The Series

Uncharted 2’s Train Wreck Voted As Best Scene In The Series
The community has voted and this scene was selected as the very best in the franchise, just nosing out the cargo plane scene in Uncharted 3.

Three Final Indie Highlights From EGX 2015

Thus far I’ve highlighted four smaller videogames from EGX 2015 that impressed me, and four titles that attracted some pretty lengthy queues, but that’s really just scratching the surface of indie offerings at EGX 2015. For this final piece I’ve decided to highlight three more titles that I feel deserve a little bit of extra publicity. Consider it a sort of ‘best of the rest’ article.


Thumper (Leftfield Collection) 

The word ‘stylish’ is thrown around a lot these days, and the vast majority of indie videogames being released fall under the ‘stylish’ umbrella simply because they employ somewhat unique looks or art styles. Thumper, however, is one such videogame that truly deserves the ‘stylish’ moniker, and if you watch and listen to the trailer above you’ll probably fast understand why.

The videogame centres on a chrome beetle that is following a set track. It must turn at the correct time and build up enough energy to destroy the obstacles and enemies that lay ahead of it. The music is fantastic, and the graphics are just as stand-out. In the entire Leftfield Collection (the truly indie videogames that don’t have publishers), Thumper garnered the biggest crowds, and it was easily the most difficult videogame to get hands-on with.

Thumper is expected to release next year on PlayStation 4 and Windows PC.

 

Knee Deep

Another major indie videogame on the show floor was Knee Deep, which is an adventure videogame that differentiates itself by offering a unique perspective on the genre. The story is unique in and of itself – you investigate a suicide – but the true marvel of Knee Deep is its setting. The videogame plays out on a stage where the investigator walks from one ‘scene’ to another, much like an actor would in an elaborate play.

So, for example, you might be conversing with your colleagues in one room, but you’ll then walk towards the wall and it will drop down to reveal a new set (a car in the demo I played). It’s fantastically original, and really helps Knee Deep stand out in what is fast becoming a saturated market.

Knee Deep’s first episode (there will be three in total), released on PC in July. The second episode is due out soon.

 

Monsters & Monocles

When I went to play Monsters & Monocles, I was simply told to wait by the developer. Slightly confused, I waited, only to soon discover that the developer was actually making sure four people were ready and waiting to play the videogame. This was so that we could all experience Monsters & Monocles in the way it was truly meant to be played.

So we took our seats, selected our characters (I chose a gentlemanly dog), and proceeded to play. Monsters & Monocles is a twin stick shooter affair with a awesome co-op atmosphere built up around it. The entire time we were playing we really did cooperate, offering cups of tea to those on low health (tea restores health), and giving tips to one another on the best guns and team combinations (the crumpet launcher was awesome, I must say).

It was a brilliant experience, one packed with a quintessentially British charm, and it made me realise how in recent years I’ve not played local cooperative videogames nearly as much as I’d like. Hopefully that will change when Monsters & Monocles releases on “personal computing devices everywhere” soon.

Full Article – http://www.vgchartz.com/article/261189/three-final-indie-highlights-from-egx-2015/

Tony Hawk’s Pro Skater 5 Day 1 Patch is Larger Than the Actual Game

The day one patch for Tony Hawk’s Pro Skater 5 is larger than the actual videogame.

The download size for the videogame itself is just 4.6GB, which is comparatively little by today’s standards, but the day one patch is 7.7GB. To compare, Batman: Arkham Knight is 45GB and The Witcher III: Wild Hunt is over 40GB.

Tony Hawk’s Pro Skater 5 released today in North America for the PlayStation 4 and XBox One, and will release this Friday in Europe. The PlayStation 3 and XBox 360 versions are set to release in November.

Thanks The Games Cabin.

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A life-long and avid videogamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let’s Plays and guides. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article – http://www.vgchartz.com/article/261205/tony-hawks-pro-skater-5-day-1-patch-is-larger-than-the-actual-videogame/

Among the Sleep Release Date for PS4 Revealed

Among the Sleep for the PlayStation 4 will be released on December 10th, developer Krillbite has announced.

Among the Sleep is a psychological horror videogame where you play as a two year old child,” said Krillbite’s Kristina Halvorsen. “You get to experience the world through the eyes of a toddler with a vivid imagination that could easily scare your pants off. We wanted to create an atmospheric horror videogame with an eerie feeling of helplessness.”

Among the Sleep first released on PC in May of last year and is also in development for the XBox One.

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A life-long and avid videogamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let’s Plays and guides. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article – http://www.vgchartz.com/article/261200/among-the-sleep-release-date-for-ps4-revealed/