Category: General

Top 8bit Camera App for iPhone Retro Camera Commodore Atari Photo

Famicam64 is a retro-themed camera app, and positions itself as an ‘arcadey’ alternative to Retrospecs’ ‘simulation.’

Coming from PXL:Artificer, Famicam64 draws inspiration from the classic Commodore 64 not only with its branding and name but also the aesthetic of the interface itself.
Proudly displaying yellowing plastic and blocky, colourful menu images that look like they’ve ripped straight from any US Gold or Rainbow Arts title, Famicom64 allows users to snap images with any one of over 40 real-time filters that range from a fantastic oscilloscope to retro systems like the Gameboy and Atari 2600.
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Perhaps the best thing about Famicam64 is the bundled image editor that allows you to do all the usual adjustments, such as cropping and changing brightness, pixel density and effect intensity.
Meme text, adding videogame-themed sprites and effects are also supported. Not only this, Famicam64 comes with a host of fun frames that will let you turn your retro snaps into floppy disk labels, cartridge stickers or even faux Commodore 64 videogame boxes. Famicam64 is a awesome app and adds a new dimension to the camera functionality on your iOS device.
It isn’t historically accurate, but it is an awesome new addition to the ever-growing stable of retro-inspired camera filter applications for mobile devices.

Famicam64 is free to download from the App Store!

Star Wars mod for Sins of a Solar Empire Rebellion released today (Sins of a Galactic Empire)

I was honestly surprised when the easy A.I attacked me at 3 separate, vital locations when my fleet was away in the outer rim, they managed to push in pretty deep and cripple my empire severely. To this I would have liked to have a little more defensive firepower, in the form of stronger Golan III starbases and other defensive platforms, it seems the A.I, even on easy, is capable of completely trampling a system armed to the teeth with golan platforms, hangars and other weapons platforms. I mean, Golan III’s WHERE meant to destroy a small fleet, and could even slow down a sizable fleet of several SSD’s (and their respective counterparts) All in all it’s a really awesome mod, a giant step forward since the previous release.

9/10, would log over 400 hours again.

REVIEW: Atelier Rorona Plus: The Alchemist of Arland

Atelier Rorona Plus | oprainfall
Title Atelier Rorona Plus: The Alchemist of Arland
Developer Gust
Publisher Koei Tecmo
Release Date June 24, 2014
Genre RPG
Platform PlayStation 3, VITA
Age Rating ESRB – Teen
Official Website (http://www NULL.koeitecmoamerica NULL.com/videogames/162/ATELIER-RORONA-PLUS:-THE-ALCHEMIST-OF-ARLAND/)

I played the original release of Atelier Rorona not long after it launched back in 2010. I thought at the time it was a decent title, but it had a few issues that held it back. This is mostly because I thought the interface was a bit clunky. When I heard Atelier Rorona Plus was being localized, I was very curious to see if it would be better this time around. Let’s find out if it was.

The story revolves around a young alchemist named, yep, you guessed it, Rorona. She has been in training for years under her master, Astrid. However, Astrid doesn’t really do much of the work; she instead pawns it off on her young apprentice. It was decided that her workshop would be closed down, but, instead of just closing it right away, the king decided to give them a chance to prove themselves by performing certain assignments over the next three years. In the face of this, Astrid gives the workshop to Rorona, and she must currently do her best to show the king what she can accomplish.

Atelier Rorona Plus | Rorona

That is the basic story of the videogame, but there is really a whole lot more to flesh it out. Depending on which companions you keep, and several other factors, the story will change slightly. There is a ton of events to view and over twenty different endings to unlock. So, the basic story could seem a bit light, but, trust me, there is plenty here for you to discover.

Before we dig into the videogameplay, let’s talk about the graphics and sound a bit. Graphically, this is so much improved over the original I don’t even kcurrently where to begin. It uses the engine used in the newer Dusk series of the Atelier videogames, and it looks simply wonderful. In fact, rather than me trying to describe all that, some pictures are worth a thousand words.

Atelier Rorona graphics comparison | Iksel
Atelier Rorona graphics comparison | Item
Atelier Rorona graphics comparison | Lionela
Atelier Rorona graphics comparison | Rorona
Atelier Rorona graphics comparison | Sterk

The music in the videogame is awesome, as you would expect from a GUST title, but the really cool thing here is they let you customize that soundtrack any way you would hope right from the start. You can customize all of the battle themes, shop themes and many others. You can change pretty much any piece of music in the videogame. There are tons of tracks to choose from, and they include tracks from previous Atelier videogames, even the ones not released here; Atelier Iris series, the Mana Khemia series and more. I really loved this. If you thought the battle theme was too laid back, no problem. Go pick out one of the hard rocking guitar-filled themes. Want something softer? There are some of those available, as well. There is a ton of voiced dialogue to be found here, and, yes, the videogame is dual audio if you prefer the Japanese voices.

The basics of videogameplay are pretty simple. As I mentioned before, the king gave you a chance for the workshop to prove itself. This is done through assignments, and these tasks can vary from gathering a certain kind of item to making a several different items and so forth. You will be given somewhere between 70 to 90 days to complete each assignment, and you will need to pay attention to the grade and traits of items you turn in for these assignments. We’ll talk more on this a bit later on. It could seem like this videogame is always working under a strict time limit, but I can assure this is not nearly as bad as it seems. Most of these tasks can be completed within a few days, giving you the rest of the time to build up characters or do other side jobs.

So, currently that we have our main assignment, you will possibly want to check out the castle front desk. From here, you can take on various tasks from the people around town. These will include tasks such as monster hunts, making a certain item or gathering materials. It’s important to take on some of these tasks for several reasons. It will give you some cash to work with, it helps build your friendship with your allies and it will help you complete some of the optional tasks in each chapter. Players of the original videogame could be asking themselves, “What optional tasks?” This is something new to this version, and will help you out quite a bit.

Atelier Rorona Plus | Request

As you complete the optional tasks, you will earn a stamp that is then placed on something like a bingo card. As you fill out lines on this card, you will gain some very helpful items, stat bonuses and more. As these tasks are completed, you will earn vouchers that can be turned in at the castle front desk for some nice items.

Before heading out into the world to start working on our tasks, there are a few things we should check out. First off, you should check out all the different shops in town. They sell a variety of helpful items and ingredients to get you started. You can very easily move around town currently by pressing the R1 button and selecting where you want to go. This is much better than having to walk to each location time and time again as you did in the original. Also, if there is an event that will take place in a certain area, there will be a small icon beside it on the menu. This keeps you from having to check every place all the time to see if there is an event there.

Atelier Rorona Plus | Battle

After checking out all the different shops, you should form a party before venturing out. There are several characters you can choose to hire to help Rorona. Some of them you will have to pay a small fee to help you out, while others will help you out as a friend. You can have up to two allies in a party at a time, and you can trade these out at any point you hope. Players of the original will notice you can hire characters you couldn’t the first time around.

It will take time to travel to each different location on the world map. As you explore each location, it will take additional time to move to each different area. You will need to keep track of this in case your assignment or a quest deadline is approaching. Though, one of the new features here is around the date display in the top-left corner that will show an icon for each active quest you have. If the deadline is close the icon will turn red. You will want to explore as much of each location as possible since this will raise your adventurer level and unlock new places for you to explore.

Atelier Rorona Plus | Astrid

As you explore each location, you will notice the monsters will appear on screen. You can attack them with your staff to gain the upper hand or simply avoid them. The choice is yours, but I do suggest getting in some combat whenever possible because the monsters in the later part of the videogame can be quite vicious. You will also notice a little bubble over certain areas in the field. These are gathering points, and, from here, you will gather Alchemy materials. As you gather items, they will have a grade in the top right-corner and a list of traits. You could also obtain some items as battle spoils — these will be displayed in the same manner. This will be important later on when we talk about synthesizing items.

Anyone that has ever played a videogame in Atelier series will feel right at home with the combat. This works basically the same way it did in the rest of the Arland trilogy. Everything is turn-based, and you have basic Fight, Skill and Run commands, but only your alchemist can use items. Your alchemist is in the the middle, and the two allies on either side can block for her or perform a follow-up attack. Now, you will need to build an assist gauge do to this. This gauge appears right beside Rorona’s health bar, and fills as party members take action, so it builds pretty fast. If you have more gauge stored, you can have your allies do multiple follow-up attacks, which lead to special attacks that can do some massive damage. Note: you can only perform a follow-up attack if Rorona either uses an attack item or casts attack magic, but not after a standard attack.

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I Don’t Want Half-Life 3 (Anymore)

As the years go by and the world stands still in anticipation, I’m slowly reminded of a more recent videogame that came out after the community had been waiting, watching, and hopeing for what seemed like a millennia – Duke Nukem Forever. 

Remember that videogame, guys? The videogame that took 15 years to develop because of a myriad of developer decisions, holdups, funding issues, dissolution of companies, and plain bat shit insanity? Better yet, remember how bad it was? And, not only was it not a awesome videogame, but there was no possible way it could live up to the hype 15 years of development can bring. By that point, the fans of that series were already rabid for anything, and new videogamers that had never chewed bubblegum and kicked ass were left underwhelmed without the sense of nostalgia veteran players felt. The videogame sold miserably, was laughable (though had its fun moments), and ended the reign of the king post haste. Granted, Valve has infinitely more clout than 3DRealms does/did, but in the end it wasn’t necessarily the company that destroyed the videogame – Duke Nukem Forever was a Duke Nukem videogame for all that I remember of the series – I just didn’t care about it anymore by the time I got my hands on it. 

PS4

The PlayStation 4 (プレイステーション4 Pureisutēshon Fō?, officially abbreviated as PlayStation 4) is an upcoming video videogame console from Sony Computer Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, the PlayStation 4 is expected to launch in the fourth quarter of 2013, and will compete with Nintendo‘s Wii U and Micro$oft‘s XBox One, as part of the eighth generation of video videogame consoles.
Moving away from the Cell architecture, the PlayStation 4 will feature an AMD processor based around the x86-64 instruction set.[3] This is intended to make video videogame development easier on the next-generation console, attracting a broader range of developers. These changes highlight Sony’s effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PlayStation 4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks.
Among new applications and services, Sony plans to release the PlayStation App allowing PlayStation 4 owners to turn smartphones and tablets into a second screen to enhance videogameplay. The company also plans to debut Gaikai, a cloud-based gaming service that hosts downloadable content and videogames. By incorporating a ‘share’ button on the new game controller and making it possible to view in-videogame play streamed live from friends, Sony plans to place more focus on social videogameplay.