Ubisoft has released a short video for its upcoming title Assassin’s Creed: Origins, which is back with a vengeance after taking a brief break following the release of the critically polarising Assassin’s: Creed Syndicate. In this video the developers focus on the combat system in response to questions from fans.
Assassin’s Creed: Origins takes place in Ancient Egypt, and fans of the franchise can expect quite the change to the in-videogame combat. It’s certainly miles from the combat systems that featured in the first and second videogames, which I must say I absolutely loved, even if you only had to hold the block button to parry and defeat anyone ridiculously easy.
Origins’ videogame director, Ashraf Ismail, discussed the videogame’s new combat system and some of the changes that the developer has made to the videogameplay experience. Responding to a fan’s question Ismail says that, ‘We’ve drastically changed the paradigm of “what is fighting?”’ In previous videogames a player and enemy would align in battle before going through an animation sequence, waiting for it to finish, and then resetting so the player could continue fighting. It was almost on-rails.
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Wargaming has announced that its quite popular free-to-play videogame World of Tanks is getting a single-player campaign next week, on August 22. The single-player campaign is called War Stories, with the plan being that players will be able to relive (read, ‘play’) historical battles, play through alternate histories and take part in ‘fantasy campaigns’.
Players will be able to play the War Stories mode in single-player or cooperatively. Wargaming is also adding a new tank guide to help players get to grips with the controls and ease themselves into the videogame. This addition will be the first in a number of new campaigns that will be added to War Stories.
World of Tanks has primarily been an online competitive multiplayer title up until currently. The addition of single-player modes is probably a result of the deal Wargaming had made with Splash Damage. Wargaming teamed up with the Brink developer last month, and currently we’re beginning to see the fruits of that partnership.
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Subsurface Circular is the new videogame from the developer behind Thomas Was Alone, Bithell Games, and here Colm shows off the opening section to Chris, and explains why he enjoyed it so much.
The first time you initiate a conversation on the Circular line you’re met with an inquisitive ‘Hello?’ If you live in a major city, you kcurrently that you keep yourself to yourself on public transport, and don’t engage in any form of discussion with random strangers. Alpha Seven, the first sentient being you chat to, isn’t peeved with your chatty advances, though. Most on the Subsurface Circular will give you the time of day, actually; you are, after all, a detective investigating a slew of Teks that have gone missing. Are the humans behind this, is this a Tek-on-Tek situation, or is it something different, entirely?
With robot (or Tek in Subsurface Circular) keister firmly planted, you spend your time riding the train, conversing with a plethora of your kind that get on and off at the various stations on the line. You can yap away with any of the droids after linking up with them via an indicator that rests above their heads. In between automated chatter, you are able to choose one of three or four options that either pick up on something your new contact has said, or deviate the exchange. On occasion, these chatty Cathys can trigger Focus Points with what they say; these are conversation topics you can press them on further, or bring up with others who could be more kcurrentlyledgeable on a given subject. Most will remain in your confab arsenal until you can effectively close that particular thread.
While very few will shun an opportunity to talk to you and get involved in your investigation, some will cooperate with little investment. They’re busy with their own lives; Teks are advanced. They are athletes, librarians, nannies, and so on. They have concerns, aspirations, and in some cases, faith in a higher being of sorts. A number of these bipedal bots will answer your questions if, like most people, there’s something in it for them. A Tek who’s unclear on what stop to get off wants your direction before they dish any dirt they could be aware of. Another asks you to tell them a joke before passing on something sensitive. These faceless hunks of metal feel real thanks to the sharp writing on show. The world is in a delicate place, and there’s a clear divide between those that distrust humans and Teks that see no issue with organic lifeforms, but there’s also those that don’t have a robot horse in the race. They’ve never been given a reason to see humans in a poor light, therefore don’t.
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WWE, in partnership with IGN, has revealed the first 47 wrestlers that’ll be playable in WWE 2K18. A new video featuring WWE’s Renee Young, Corey Graves and Goldust reveals the first part of the line-up so far, including the likes of Sheamus, Lita, Paige, The Undertaker, Big Show and Kane. When you consider WWE icons, you can safely say it’ll definitely be a huge list of po-faced grapplers for players to meddle with.
The 47 wrestlers will join the three previously announced characters from the other editions of the videogame announced so far, such as John Cena from the ridiculously priced WWE 2K18 Cena (Nuff) Edition, the all-American Kurt Angle and this years cover star, Seth Rollins.
WWE 2K18 is out on PlayStation 4 and XBox on October 17, and Nintendo Switch later in the year.
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Imaginati Studios has announced that its debut title Planet of the Apes: Last Frontier will be released in late 2017 for the PlayStation 4, XBox One and PC. Last Frontier is a standalone narrative adventure videogame set in the Planet of the Apes cinematic universe, and features multiple endings, branching conversation arcs and diverging paths dependent on the choices of the player. Think of a videogame with the videogameplay styles of Until Dawn or Telltale Games, but with angry primates, and you’re on the right track.
Last Frontier is set between two films, Dawn of the Planet of the Apes and War for the Planet of the Apes, with players being given the chance to play as both humans and apes amidst the backdrop of a growing conflict between the two species. This videogameplay mechanic is intended to provide a deeper understanding of the motivations, hopes and fears that affect both humans and apes during the course of the videogame.
Imaginati Studios is a sub-division of Imaginarium Studios, created in partnership with FoxNext Games for the purpose of applying the motion-capture technology from Imaginarium Studios with the gaming experience of FoxNext Games.
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Bethesda has announced that its first-person sci-fi videogame, Prey, has a free one-hour trial on PlayStation 4, XBox One and PC. All progress including achievements and trophies will carry over into the full videogame.
Players will be able to play through a whole hour of the pretty decent, if critically underappreciated shooter. A word of warning though, it’s pretty damn scary and once the videogame gets going, it doesn’t ever let up.
This is the first time that there’s been a playable trial of the videogame for the PC. Any achievements and trophies gained will carry over, so that’ll please the collectors out there. There was previously a playable demo on PlayStation 4 and XBox One, but this didn’t carry over progress into the videogame.
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2K has released a new trailer for its forthcoming title NBA 2K18, showcasing a wide range of shots, three-pointers, flailing arms and plenty of sweat and emotion. It’s certainly a passionate affair, backed up by the classic hip-hop beats of Shook Ones by Mobb Deep.
The trailer showcases a bevy of features, including ankle-breaking switches, Steph Curry’s famous high kick celebration, and authentically recreated player reactions to fouls, all wrapped up in that intricate detail that 2K is kcurrentlyn for.
It’s not long currently until players can recreate Steph Curry’s audacious three pointers with reckless abandon, drive the ball home as Lebron ‘King’ James, and continually dunk with Damian Lillard. He will continue dunking on you regardless.
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Micro$oft has announced that its open world action videogame Crackdown 3 will be delayed from November 7 until spring 2018. The videogame’s being delayed to give the development teams more time to polish the overall experience.
Micro$oft Studios publishing general manager, Shannon Loftis, confirmed the delay in an email conversation with Polygon. Loftis said that, ‘we want to make sure to deliver the right videogame, with the right quality, and at the right time. Crackdown 3 is a hugely ambitious videogame and we want to ensure we deliver the right experiences all the way through every part of the videogame.’ Loftis also followed this up with a tweet indicating when we should see Crackdown 3.
Loftis expanded on the reason for the delay, stating that the visuals will be getting a bit of a spit shine, saying that, ‘Among other items, we are taking the extra time to focus on the visual polish so videogamers can feel completely immersed in a living world. We want them to really feel the larger-than life enemies as they’re exploring the expansive open world’.
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